seconds, which disappears after 5 seconds or after being struck once. Upon disappearing, the shield knocks back nearby enemies and deals damage equal to \u003Cshuzhi>100%\u003C/> of Attack +\u003Cshuzhi>50\u003C/>. After the shield is broken, increase damage by \u003Cshuzhi>20%\u003C/> for \u003Cshuzhi>10\u003C/> seconds. For every \u003Cshuzhi>1\u003C/> second the generated shield exists on the battlefield, gain 1 additional stack of blessing once the shield ends (is broken). Each blessing stack will reduce damage by \u003Cshuzhi>2%\u003C/> for \u003Cshuzhi> 10\u003C/> seconds. Stack up to \u003Cshuzhi>5\u003C/> times. Cooldown: \u003Cshuzhi>30\u003C/> seconds (shares cooldown with other Couants).",null,[14,15,16,17,18],"Grant \u003Cshuzhi>100\u003C/> energy immediately upon use if HP is greater than \u003Cshuzhi>90%\u003C/>. If HP is less than \u003Cshuzhi>90%\u003C/>, immediately grant \u003Cshuzhi>50\u003C/> energy, then \u003Cshuzhi>50\u003C/> more energy once the damage increase expires.","Increase the duration of damage boost to \u003Cshuzhi>12\u003C/> seconds.","Every stack of blessing additionally increases final damage by \u003Cshuzhi>1%\u003C/> for \u003Cshuzhi>12\u003C/> seconds.","Increase flame damage by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","When there are a full 5 stacks of blessing, additionally increase final damage by \u003Cshuzhi>2.5%\u003C/> and reduce damage received by \u003Cshuzhi>5%\u003C/> for \u003Cshuzhi>12\u003C/> seconds.",["Reactive",20],{"$sviewportState":21,"$snuxt-i18n-meta":22,"$ssite-config":23},"desktop",{},{"_priority":24,"currentLocale":28,"defaultLocale":28,"env":29,"name":30,"url":31},{"name":25,"env":26,"url":27,"defaultLocale":27,"currentLocale":27},-3,-15,-2,"en","production","tof.gg","",["Set"],["ShallowReactive",34],{"XNOKykBhvE":-1},true,"/relics/type-ii-couant",{}]