seconds, which disappears after 5 seconds or after being struck once. Upon disappearing, the shield knocks back nearby enemies and deals damage equal to \u003Cshuzhi>100%\u003C/> of Attack +\u003Cshuzhi>50\u003C/>. After the shield is broken, increase damage by \u003Cshuzhi>20%\u003C/> for \u003Cshuzhi>10\u003C/> seconds. For every \u003Cshuzhi>1\u003C/> second the generated shield exists on the battlefield, gain 1 additional stack of blessing once the shield ends (is broken). Each blessing stack will reduce damage by \u003Cshuzhi>2%\u003C/> for \u003Cshuzhi> 10\u003C/> seconds. Stack up to \u003Cshuzhi>5\u003C/> times. Cooldown: \u003Cshuzhi>30\u003C/> seconds (shares cooldown with other Couants).",null,[14,15,16,17,18],"Grant \u003Cshuzhi>100\u003C/> energy immediately upon use if HP is greater than \u003Cshuzhi>90%\u003C/>. If HP is less than \u003Cshuzhi>90%\u003C/>, immediately grant \u003Cshuzhi>50\u003C/> energy, then \u003Cshuzhi>50\u003C/> more energy once the damage increase expires.","Increase the duration of damage boost to \u003Cshuzhi>12\u003C/> seconds.","Every stack of blessing additionally increases final damage by \u003Cshuzhi>1%\u003C/> for \u003Cshuzhi>12\u003C/> seconds.","Increase flame damage by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","When there are a full 5 stacks of blessing, additionally increase final damage by \u003Cshuzhi>2.5%\u003C/> and reduce damage received by \u003Cshuzhi>5%\u003C/> for \u003Cshuzhi>12\u003C/> seconds.",["Reactive",20],{"$snuxt-i18n-meta":21,"$sviewportState":22,"$snuxt-seo-utils:routeRules":23,"$ssite-config":24},{},"desktop",{"head":-1,"seoMeta":-1},{"_priority":25,"currentLocale":29,"defaultLocale":29,"env":30,"name":31,"url":32},{"name":26,"env":27,"url":26,"defaultLocale":28,"currentLocale":28},-3,-15,-2,"en-US","production","tof.gg","https://tof.gg",["Set"],["ShallowReactive",35],{"oLyKmyq43CPHGcrTPv80sd9oKWf042o6CBuDuRC_gog":-1},true,"/relics/type-ii-couant",{}]