damage boost.\r\nDefensive form provides a \u003Cshuzhi>10%\u003C/> damage reduction and blocks lethal damage once, granting temporary damage immunity; this can be triggered once every \u003Cshuzhi>240\u003C/> seconds.\r\n\u003Cshuzhi>Buff Dealer\u003C/> cannot be used when \u003Cshuzhi>Couant\u003C/> and \u003Cshuzhi>Type II Couant\u003C/> are deployed.",null,[15,16,17,18,19],"Increase the damage reduction effect to \u003Cshuzhi>20%\u003C/> while in defensive form.","Increase the damage boost effect to \u003Cshuzhi>11%\u003C/> while in offensive form.","Reduce the trigger interval for blocking lethal damage to once every \u003Cshuzhi>120\u003C/> seconds.","Increase Altered Resistance by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","Increase the damage boost effect to \u003Cshuzhi>16%\u003C/> while in offensive form.",{"id":21,"name":22,"slug":23,"grade":9,"type":24,"typeDescription":25,"description":26,"descriptionParams":13,"advancements":27},"artifact_ssr_023","Bioelectric Control Rifle","bioelectric-control-rifle","function","Control","Launch an energy bullet to a specified location. When it hits a \"beast\" type enemy, it can be controlled as an ally (ineffective against bosses, and only effective in the Overworld) for \u003Cshuzhi>30\u003C/> seconds. Cooldown: \u003Cshuzhi>60\u003C/> seconds. If the energy bullet hits a controlled target again, you will lose control. The maximum number of controlled enemies is \u003Cshuzhi>1\u003C/> with a maximum of \u003Cshuzhi>2\u003C/> charges that can be stored.",[28,29,30,31,32],"Control duration increased to \u003Cshuzhi>60\u003C/> seconds, with a maximum of \u003Cshuzhi>3\u003C/> charges that can be stored.","While Bioelectric Control Rifle is deployed, increase jump height by \u003Cshuzhi>10%\u003C/> and damage by \u003Cshuzhi>6%\u003C/>.","Reduce cooldown to \u003Cshuzhi>30\u003C/> seconds.","Increase frost damage by \u003Cshuzhi>2%\u003C/>. Effective even when undeployed.","The maximum number of simultaneously controlled enemies is increased to \u003Cshuzhi>2\u003C/>, and enemies beyond the control limit will be automatically released.\r\nIncrease damage boost to \u003Cshuzhi>12%\u003C/>.",{"id":34,"name":35,"slug":36,"grade":9,"type":24,"typeDescription":37,"description":38,"descriptionParams":13,"advancements":39},"artifact_ssr_022","Flight Apparatus","flight-apparatus","Mobility","Instructions to control the Flight Apparatus and launch a spatial anchoring module that extends energy tethers into the air, allowing free movement between the ground and sky.\r\nGround Movement: Launch a spatial anchoring module ahead using the Flight Apparatus and use the momentum to propel yourself forward, consuming \u003Cshuzhi>15\u003C/> energy.\r\nAerial Movement: Generate a spatial anchoring module in the air using the Flight Apparatus, then swing forward using the momentum, consuming \u003Cshuzhi>12\u003C/> energy. After swinging through a certain distance in the arc, press again to trigger mid-air acceleration, propelling you forward a distance.\r\nThe maximum energy is \u003Cshuzhi>100\u003C/>, with a regeneration rate of \u003Cshuzhi>0.75\u003C/> energy per second.",[40,41,42,43,44],"Increase energy capacity to \u003Cshuzhi>120\u003C/>.","The condition for triggering mid-air acceleration is reduced and swing speed is increased.","After triggering mid-air acceleration, gain an additional \u003Cshuzhi>3\u003C/> energy.","Reduce volt damage received by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","Increase energy recovery to \u003Cshuzhi>1.5\u003C/> per second.",{"id":46,"name":47,"slug":48,"grade":9,"type":10,"typeDescription":49,"description":50,"descriptionParams":13,"advancements":51},"artifact_ssr_021","Triple Mask","triple-mask","Support / Buff / Speed Up","Use to put on Triple Mask's Mask of the Void. While exploring the Overworld, you will not be attacked by enemies other than bosses. When discovered by certain enemies, detection will be triggered. While wearing Mask of the Void, enemies under the influence of the mask will not alert other enemies when attacked. Use Triple Mask again to remove the current mask and enter cooldown. Cooldown: \u003Cshuzhi>20\u003C/> seconds.",[52,53,54,55,56],"Unlocks Mask of the Hunter. Select when using Triple Mask and confirm again to wear. While Mask of the Hunter is worn, you can view the locations of elite achievement enemies in Domain 9 on the map.","While Triple Mask is deployed, speed is increased by \u003Cshuzhi>8%\u003C/> and elemental damage is increased by \u003Cshuzhi>6%\u003C/>.","Unlocks Mask of the Knowledge. While Mask of the Knowledge is worn, when there is an unopened chest nearby, you will be prompted and guided to the location of the chest.","Increase frost damage by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","While Triple Mask is deployed, elemental damage is additionally increased by \u003Cshuzhi>6%\u003C/>.",{"id":58,"name":59,"slug":60,"grade":9,"type":10,"typeDescription":61,"description":62,"descriptionParams":13,"advancements":63},"artifact_ssr_020","Bubble Gun","bubble-gun","Control / Mobility","Tap the fire button to consume \u003Cshuzhi>1\u003C/> drop of bubble solution and fire a few bubbles that deal damage equal to \u003Cshuzhi>10%\u003C/> of ATK each. Hold for \u003Cshuzhi>0.5\u003C/> seconds to consume \u003Cshuzhi>5\u003C/> drops of bubble solution and fire big bubbles that deal damage equal to \u003Cshuzhi>300%\u003C/> of ATK. The big bubbles are capable of engulfing most small targets and causing them to float in the air. Each target can only be engulfed and flown into the air \u003Cshuzhi>1\u003C/> time every \u003Cshuzhi>15\u003C/> seconds, but targets with hyperbody are not affected. Big bubbles have a \u003Cshuzhi>5\u003C/>-second cooldown. The bubble solution is refilled at a rate of \u003Cshuzhi>1\u003C/> drop every \u003Cshuzhi>3\u003C/> seconds, and \u003Cshuzhi>10\u003C/> drops are refilled after defeating an enemy. Bubble Gun can hold up to \u003Cshuzhi>30\u003C/> drops of bubble solution.",[64,65,66,67,68],"Increase the number of small bubbles fired. The wielder also moves backward when firing small bubbles. After firing the relic, increase speed by \u003Cshuzhi>10%\u003C/> for \u003Cshuzhi>30\u003C/> seconds.","Gain \u003Cshuzhi>1\u003C/> / \u003Cshuzhi>3\u003C/> stacks of Happy Time after firing small and large bubbles, respectively. Each stack increases the Wanderer's damage dealt by \u003Cshuzhi>1.8%\u003C/> for \u003Cshuzhi>60\u003C/> seconds, stacking up to \u003Cshuzhi>5\u003C/> times.","Use the Bubble Gun to summon a Bubble Spirit that continuously fires bubbles and refreshes the duration of Happy Time. The Spirit lasts \u003Cshuzhi>150\u003C/> seconds.","Increase flame damage by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","Increase the Happy Time damage boost by an additional \u003Cshuzhi>0.6%\u003C/> per stack.",{"id":70,"name":71,"slug":72,"grade":9,"type":10,"typeDescription":73,"description":74,"descriptionParams":13,"advancements":75},"artifact_ssr_019","Speedwalkers","speedwalkers","Speed / Mobility","Speedwalkers can be used to enter the zephyr state, allowing you to move freely on the wall and jump to quickly cover a short distance for \u003Cshuzhi>15\u003C/> seconds. Cooldown: \u003Cshuzhi>90\u003C/> seconds. Speedwalkers are only usable in Domain 9.",[76,77,78,79,80],"Zephyr duration is extended to \u003Cshuzhi>30\u003C/> seconds.","In the zephyr state, speed on the ground and walls is increased by \u003Cshuzhi>15%\u003C/> and jump height is increased.","Speedwalkers can store up to \u003Cshuzhi>2\u003C/> charges.","Reduce physical damage received by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","During zephyr, each hit from aerial attacks recovers dodge attempts and aerial dodges recover all endurance.",{"id":82,"name":83,"slug":84,"grade":9,"type":10,"typeDescription":85,"description":86,"descriptionParams":13,"advancements":87},"artifact_ssr_018","Thalassic Heart","thalassic-heart","DPS / Transformation","Generate a Thalassic Heart at the target's location. Cooldown: \u003Cshuzhi>60\u003C/> seconds. Every \u003Cshuzhi>2\u003C/> seconds, the Thalassic Heart will deal damage to nearby targets equal to \u003Cshuzhi>2%\u003C/> (\u003Cshuzhi>0.2%\u003C/> in Apex League) of the Wanderer's Max HP for \u003Cshuzhi>45\u003C/> seconds. The type of elemental damage dealt will be that of the current weapon. Damage received by targets hit is also increased by \u003Cshuzhi>4%\u003C/> for \u003Cshuzhi>5\u003C/> seconds.",[88,89,90,91,92],"Thalassic Heart will raise the tide \u003Cshuzhi>1\u003C/> time every \u003Cshuzhi>15\u003C/> seconds, dealing damage equal to \u003Cshuzhi>15%\u003C/> (\u003Cshuzhi>1.5%\u003C/> in Apex League) of the Wanderer's Max HP to nearby targets.","Thalassic Heart duration is extended to \u003Cshuzhi>90\u003C/> seconds.","Damage dealt to targets hit by Thalassic Heart is additionally increased by \u003Cshuzhi>5.5%\u003C/>.","Increase volt damage by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","While diving, use Thalassic Heart to transform into a dolphin for up to \u003Cshuzhi>45\u003C/> seconds, during which enemies will not attack for \u003Cshuzhi>15\u003C/> seconds, and movement speed will be increased.\r\nWhile transformed, the next attack will thrash the seawater, dealing damage equal to \u003Cshuzhi>25%\u003C/> (\u003Cshuzhi>2.5%\u003C/> in Apex League) of your Max HP to nearby targets, and will end the transformation.",{"id":94,"name":95,"slug":96,"grade":9,"type":10,"typeDescription":97,"description":98,"descriptionParams":13,"advancements":99},"artifact_ssr_016","Overdrive Shot","overdrive-shot","Buff","When used, mark the current weapon and grant it \u003Cshuzhi>3\u003C/> doses that last for \u003Cshuzhi>200\u003C/> seconds. Also gain the \u003Cshuzhi>Micro Attack\u003C/> effect: Increase damage dealt by \u003Cshuzhi>4%\u003C/> for \u003Cshuzhi>200\u003C/> seconds. Using a marked weapon's skill consumes \u003Cshuzhi>1\u003C/> dose each time and grants \u003Cshuzhi>Overdrive\u003C/>: Increase damage dealt by \u003Cshuzhi>15%\u003C/> for \u003Cshuzhi>20\u003C/> seconds. Overdrive is removed when switching to other weapons. Overdrive Shot has a \u003Cshuzhi>240\u003C/>-second cooldown.\r\nWhen removing Overdrive Shot or switching Relics, the remaining doses, the Micro Attack, and Overdrive effects will all be removed. When a weapon is marked a second time, the doses from the first mark are removed.",[100,101,102,103,104],"Grant \u003Cshuzhi>5\u003C/> doses each time.","Restore HP to full when marking a weapon with Overdrive Shot. Restore HP equal to \u003Cshuzhi>20%\u003C/> of Max HP instead in Apex League.","Reduce cooldown to \u003Cshuzhi>150\u003C/> seconds.","Increase physical damage by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","While \u003Cshuzhi>Micro Attack\u003C/> is active, increase damage dealt against grievous targets by \u003Cshuzhi>4%\u003C/>.",{"id":106,"name":107,"slug":108,"grade":9,"type":24,"typeDescription":109,"description":110,"descriptionParams":13,"advancements":111},"artifact_ssr_015","Mini Pelican","mini-pelican","Dive / Mobility","When diving, you can use the Mini Pelican to speed up. Consumes endurance continuously when moving, but slowly recovers endurance when you stop moving. Cooldown: \u003Cshuzhi>90\u003C/> seconds. The Mini Pelican can store \u003Cshuzhi>2\u003C/> charges. \u003Cshuzhi>Diving light\u003C/> will be automatically turned on when you use the Mini Pelican, illuminating the surrounding area.",[112,113,114,91,115],"Reduce cooldown to \u003Cshuzhi>60\u003C/> seconds. ","Recover to full endurance when using the Mini Pelican, not effective when exhausted.","The Mini Pelican can store up to \u003Cshuzhi>3\u003C/> charges.","Reduces cooldown to \u003Cshuzhi>30\u003C/> seconds and unlocks the Mini Pelican paint: \u003Cshuzhi>Pigmentation\u003C/>.",{"id":117,"name":118,"slug":119,"grade":9,"type":24,"typeDescription":120,"description":121,"descriptionParams":13,"advancements":122},"artifact_ssr_013","Hoverboard","hoverboard","Mobility / Board","Use the Hoverboard to quickly hover over the ground and quicksand at the cost of endurance. Cooldown: 90 seconds.",[123,124,125,67,126],"Reduce cooldown to 60 seconds.","Endurance cost is halved on the ground, no cost in the water.","Ignore cooldown when swimming.","Reduce cooldown to 30 seconds.",{"id":128,"name":129,"slug":130,"grade":9,"type":10,"typeDescription":131,"description":132,"descriptionParams":13,"advancements":133},"artifact_ssr_012","Type II Couant","type-ii-couant","Support / DPS","Summon a Type II Couant and generate a shield for \u003Cshuzhi>5\u003C/> seconds, which disappears after 5 seconds or after being struck once. Upon disappearing, the shield knocks back nearby enemies and deals damage equal to \u003Cshuzhi>100%\u003C/> of Attack +\u003Cshuzhi>50\u003C/>. After the shield is broken, increase damage by \u003Cshuzhi>20%\u003C/> for \u003Cshuzhi>10\u003C/> seconds. For every \u003Cshuzhi>1\u003C/> second the generated shield exists on the battlefield, gain 1 additional stack of blessing once the shield ends (is broken). Each blessing stack will reduce damage by \u003Cshuzhi>2%\u003C/> for \u003Cshuzhi> 10\u003C/> seconds. Stack up to \u003Cshuzhi>5\u003C/> times. Cooldown: \u003Cshuzhi>30\u003C/> seconds (shares cooldown with other Couants).",[134,135,136,67,137],"Grant \u003Cshuzhi>100\u003C/> energy immediately upon use if HP is greater than \u003Cshuzhi>90%\u003C/>. If HP is less than \u003Cshuzhi>90%\u003C/>, immediately grant \u003Cshuzhi>50\u003C/> energy, then \u003Cshuzhi>50\u003C/> more energy once the damage increase expires.","Increase the duration of damage boost to \u003Cshuzhi>12\u003C/> seconds.","Every stack of blessing additionally increases final damage by \u003Cshuzhi>1%\u003C/> for \u003Cshuzhi>12\u003C/> seconds.","When there are a full 5 stacks of blessing, additionally increase final damage by \u003Cshuzhi>2.5%\u003C/> and reduce damage received by \u003Cshuzhi>5%\u003C/> for \u003Cshuzhi>12\u003C/> seconds.",{"id":139,"name":140,"slug":141,"grade":9,"type":142,"typeDescription":143,"description":144,"descriptionParams":13,"advancements":145},"artifact_ssr_011","Alternate Destiny","alternate-destiny","defense","Stat Boost / Invincibility","Generate a Pocket Dimension for \u003Cshuzhi>8\u003C/> seconds. Allied Wanderers gain immunity to hitstun effects in the dimension, and HP will not drop below \u003Cshuzhi>20%\u003C/> from enemy attacks. Cooldown: \u003Cshuzhi>90\u003C/> seconds. Leaving the dimension removes all buffs. Once you have spent \u003Cshuzhi>8\u003C/> seconds in the dimension, you cannot be buffed by it for \u003Cshuzhi>45\u003C/> seconds.",[146,147,148,55,149],"Allied Wanderers in the dimension recovers \u003Cshuzhi>15%\u003C/> HP \u003Cshuzhi>8\u003C/> seconds later.","Allied units in the dimension gain \u003Cshuzhi>25%\u003C/> lifesteal.","Allied Wanderers in the dimension gain immunity to all control effects.","Until the Relic disappears, allied Wanderers in the dimension double all lifesteal effects when HP drops to \u003Cshuzhi>40%\u003C/> or below.",{"id":151,"name":152,"slug":153,"grade":9,"type":154,"typeDescription":155,"description":156,"descriptionParams":13,"advancements":157},"artifact_ssr_010","Hologram Projector","hologram-projector","attack","Summoning / DPS","Project a hologram of the user that synchronously replays the Wanderer's weapon attacks, dealing \u003Cshuzhi>35%\u003C/> of the Wanderer's damage dealt. Last for \u003Cshuzhi>15\u003C/> seconds. \u003Cshuzhi>180\u003C/>-second cooldown.",[158,159,160,91,161],"Extend duration to \u003Cshuzhi>20\u003C/> seconds. ","Reduce cooldown to \u003Cshuzhi>120\u003C/> seconds.","Tap again to transpose to the hologram's position.","Increase damage dealt by holograms to \u003Cshuzhi>50%\u003C/> of the Wanderer's damage. Transposing removes control effects.",{"id":163,"name":164,"slug":165,"grade":9,"type":142,"typeDescription":166,"description":167,"descriptionParams":13,"advancements":168},"artifact_ssr_008","Drone","drone","Stat Boost","Summon a Drone for \u003Cshuzhi>15\u003C/> seconds, increasing final damage reduction by \u003Cshuzhi>5%\u003C/> every \u003Cshuzhi>5\u003C/> seconds. Cooldown: \u003Cshuzhi>120\u003C/> seconds.",[169,170,171,43,172],"Remove all control effects and grant immunity to control effects for the next \u003Cshuzhi>5\u003C/> seconds. ","Extend duration to \u003Cshuzhi>25\u003C/> seconds. ","Every \u003Cshuzhi>5\u003C/> seconds, additionally grant Wanderers one stack of inspiration, increasing damage dealt by \u003Cshuzhi>5%\u003C/> per stack.","The Wanderer's attacks convert \u003Cshuzhi>20%\u003C/> of damage dealt into HP for the duration of the drone.",{"id":174,"name":175,"slug":176,"grade":9,"type":154,"typeDescription":177,"description":178,"descriptionParams":179,"advancements":182},"artifact_ssr_006","Confinement","confinement","Control / DPS","Create an area of confinement with a radius of \u003Cshuzhi>7\u003C/> meters for \u003Cshuzhi>10\u003C/> seconds. Energy pulses within the area, dealing elemental damage equal to \u003Cshuzhi>{0}%\u003C/> of ATK to targets on the ground every second, based on the current weapon's element. Targets that touch the edge of the area are afflicted with a \u003Cshuzhi>2\u003C/>-second \u003Cshuzhi>stun\u003C/> effect. \u003Cshuzhi>240\u003C/>-second cooldown.",{"0":180},[181],"73.4",[183,184,185,103,186],"Stun targets for \u003Cshuzhi>3\u003C/> seconds. Cooldown: \u003Cshuzhi>180\u003C/> seconds. ","Increase damage dealt by energy pulses by \u003Cshuzhi>30%\u003C/>. ","Reduce cooldown to \u003Cshuzhi>120\u003C/> seconds. ","Trigger a seismic wave every \u003Cshuzhi>3\u003C/> seconds, \u003Cshuzhi>suspending targets\u003C/>. The waves can be dodged by jumping.",{"id":188,"name":189,"slug":190,"grade":9,"type":154,"typeDescription":25,"description":191,"descriptionParams":192,"advancements":195},"artifact_ssr_005","Spacetime Rift","spacetime-rift","Launch a proton bomb at the target location, creating a rift in time-space that draws in targets for \u003Cshuzhi>10\u003C/> seconds. After 1.5 seconds, the center of the rift deals damage equal to \u003Cshuzhi>{0}%\u003C/> of ATK to targets caught in the area every \u003Cshuzhi>0.5\u003C/> seconds. Cooldown: \u003Cshuzhi>100\u003C/> seconds.",{"0":193},[194],"39.6",[196,197,198,199,200],"Enemies caught within the rift who are close to the ground are unable to dodge, and the vacuum duration is increased to \u003Cshuzhi>15\u003C/> seconds. ","Increase the target area by \u003Cshuzhi>100%\u003C/>. ","Increase damage dealt to targets in the area by \u003Cshuzhi>20%\u003C/>. ","Reduce flame damage received by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","Enemies within the rift are unable to receive any healing. ",{"id":202,"name":203,"slug":204,"grade":9,"type":154,"typeDescription":205,"description":206,"descriptionParams":13,"advancements":207},"artifact_ssr_004","Type V Mecha","type-v-mecha","Transformation / DPS","Pilot mechanized armor to fight for \u003Cshuzhi>30\u003C/> seconds. Cooldown: \u003Cshuzhi>200\u003C/> seconds. Immune to hitstun. Tap again to exit and detonate the armor. Skill: \u003Cyellow_lbl_14_1>Aimed Shot\u003C/>.\r\n\u003Cyellow_lbl_14_1>Aimed Shot\u003C/>: Shoot rapidly to deal damage equal to \u003Cshuzhi>44.4%\u003C/> of ATK per hit.",[208,209,210,67,211],"When piloting the armor, gain immunity to flame damage and control effects. ","Gain the \u003Cyellow_lbl_14_1>Artillery Fire\u003C/> skill.\r\n\u003Cyellow_lbl_14_1>Artillery Fire\u003C/>: Fire \u003Cshuzhi>6\u003C/> times at the locked-on target. Each hit deals damage equal to \u003Cshuzhi>155.2%\u003C/> of ATK.","When piloting the armor, dealing damage also inflicts burn. ","Gain the \u003Cyellow_lbl_14_1>Flame Domain\u003C/> skill.\r\n\u003Cyellow_lbl_14_1>Flame Domain\u003C/>: Erect a wide-range Flame Domain at the current location, dealing damage equal to a maximum of \u003Cshuzhi>1,146.8%\u003C/> of ATK.",{"id":213,"name":214,"slug":215,"grade":9,"type":142,"typeDescription":216,"description":217,"descriptionParams":218,"advancements":221},"artifact_ssr_002","Omnium Shield","omnium-shield","Immunity / Stat Boost","Generate an Omnium shield that stops projectiles for \u003Cshuzhi>10\u003C/> seconds, with starting energy equal to \u003Cshuzhi>200%\u003C/> of the Wanderer's Max HP and a \u003Cshuzhi>90\u003C/>-second cooldown.",{"0":219},[220],"200",[222,223,158,224,225],"Slow enemies that pass through the shield by \u003Cshuzhi>50%\u003C/> for \u003Cshuzhi>2\u003C/> seconds.","Reduce cooldown to \u003Cshuzhi>60\u003C/> seconds. ","Reduce frost damage received by \u003Cshuzhi>2%\u003C/>, even if not deployed. Unavailable in Apex League.","When Wanderers or allies pass through the Omnium Shield, damage dealt increases by \u003Cshuzhi>25%\u003C/> for \u003Cshuzhi>7\u003C/> seconds.",{"id":227,"name":228,"slug":229,"grade":9,"type":154,"typeDescription":85,"description":230,"descriptionParams":231,"advancements":236},"artifact_ssr_001","Colossus Arm","colossus-arm","Summon a colossus arm to fight for you for the next 20 seconds. Cooldown: \u003Cshuzhi>300\u003C/> seconds. Gain hitstun immunity for the next 20 seconds. Tap the Relic again to cancel. Normal attacks deal damage equal to \u003Cshuzhi>{0}%\u003C/> of ATK and \u003Cshuzhi>strongly launch\u003C/> enemies. Skills deal damage equal to \u003Cshuzhi>{1}%\u003C/> of ATK and \u003Cshuzhi>strongly suspend\u003C/> enemies. Cooldown: \u003Cshuzhi>10\u003C/> seconds.",{"0":232,"1":234},[233],"1387.7",[235],"453.5",[237,238,239,79,240],"Fire \u003Cshuzhi>2\u003C/> missiles with each attack, dealing damage to the target. Each missile deals damage equal to \u003Cshuzhi>34.8%\u003C/> of ATK.","Reduce cooldown to \u003Cshuzhi>200\u003C/> seconds. ","Fire \u003Cshuzhi>4\u003C/> missiles with each attack, dealing damage to the target. Each missile deals damage equal to \u003Cshuzhi>34.8%\u003C/> of ATK.","Colossus Arm lasts for \u003Cshuzhi>30\u003C/> seconds. All damage taken for this duration is reduced by \u003Cshuzhi>20%\u003C/>.",{"id":242,"name":243,"slug":244,"grade":245,"type":10,"typeDescription":246,"description":247,"descriptionParams":248,"advancements":253},"artifact_sr_015","Magnetic Pulse","magnetic-pulse","sr","Anti-Control","Detonate a Magnetic Bomb, dealing volt damage equal to \u003Cshuzhi>{0}%\u003C/> of ATK and \u003Cshuzhi>strongly launching\u003C/> targets. Grant the user immunity to hitstun for \u003Cshuzhi>5\u003C/> seconds. Cooldown: \u003Cshuzhi>35\u003C/> seconds.",{"0":249,"1":251},[250],"38.8",[252],"191",[254,255,256,257,258],"Can be used while under control effects.","Grant immunity to control effects for the next \u003Cshuzhi>5\u003C/> seconds.","Upon hitting the target, plant a \u003Cshuzhi>7\u003C/>-second Magnetic Bomb that detonates if the target uses normal attacks/dodges/skills, causing \u003Cshuzhi>40%\u003C/> Slow for \u003Cshuzhi>5\u003C/> seconds, and disappears after detonation.","Reduce volt damage received by \u003Cshuzhi>1.5%\u003C/>, even if not deployed. Unavailable in Apex League.","Detonating the Magnetic Bomb removes all current buffs from the target.",{"id":260,"name":261,"slug":262,"grade":245,"type":24,"typeDescription":263,"description":264,"descriptionParams":13,"advancements":265},"artifact_sr_014","Omnium Handcannon","omnium-handcannon","Terrain Change","Launch \u003Cshuzhi>1\u003C/> Omnium bomb at target location and create a scalable energy pillar upon striking the ground or water surface for up to \u003Cshuzhi>20\u003C/> seconds. Cooldown: \u003Cshuzhi>50\u003C/> seconds. Can hold up to \u003Cshuzhi>2\u003C/> charges.",[266,267,268,269,270],"Increase duration of energy pillars to \u003Cshuzhi>30\u003C/> seconds.","Increase endurance regen speed by 30% for \u003Cshuzhi>20\u003C/> seconds after switching to the Omnium Handcannon.","Stores up to \u003Cshuzhi>3\u003C/> charges","Increase flame damage by \u003Cshuzhi>1.5%\u003C/>, even if not deployed. Unavailable in Apex League.","Reduce charge time to \u003Cshuzhi>40\u003C/> seconds.",{"id":272,"name":273,"slug":274,"grade":245,"type":154,"typeDescription":275,"description":276,"descriptionParams":277,"advancements":284},"artifact_sr_013","Strange Cube","strange-cube","Support","Use the Strange Cube to alter the surrounding gravity, dealing damage equal to \u003Cshuzhi>100%\u003C/> of ATK to enemies. Then, launch and suspend them mid-air, dealing damage equal to \u003Cshuzhi>120%\u003C/> of ATK. Cooldown: \u003Cshuzhi>30\u003C/> seconds.",{"0":278,"1":280,"2":282},[279],"51.5",[281],"254",[283],"60",[285,286,287,288,289],"After activating the Strange Cube, increase damage dealt by \u003Cshuzhi>10%\u003C/> for \u003Cshuzhi>10\u003C/> seconds.","After activating the Strange Cube, reduce weapon charge of nearby enemies by \u003Cshuzhi>200\u003C/>.","Increase Strange Cube's uses to \u003Cshuzhi>2\u003C/>.","Increase volt damage by \u003Cshuzhi>1.5%\u003C/>, even if not deployed. Unavailable in Apex League.","After activating the Strange Cube, gain weapon charge based on HP lost. For every \u003Cshuzhi>1%\u003C/> of HP lost, gain \u003Cshuzhi>10\u003C/> weapon charge.",{"id":291,"name":292,"slug":293,"grade":245,"type":24,"typeDescription":294,"description":295,"descriptionParams":13,"advancements":296},"artifact_sr_012","Couant","couant","Counter","Summon a droid and generate a shield for \u003Cshuzhi>5\u003C/> seconds. The shield disappears after \u003Cshuzhi>5\u003C/> seconds or after being struck once. When it disappears, it knocks back nearby enemies, dealing damage equal to \u003Cshuzhi>100%\u003C/> of ATK plus \u003Cshuzhi>50\u003C/>. If broken within \u003Cshuzhi>1\u003C/> second of being created, the shield will stun enemies for \u003Cshuzhi>2\u003C/> seconds. Cooldown: \u003Cshuzhi>30\u003C/> seconds. Share cooldown with Type II Couant.",[297,298,299,300,301],"When the shield is broken, reduce the speed of the attacker and nearby enemies by \u003Cshuzhi>35%\u003C/> for \u003Cshuzhi>6\u003C/> seconds.","After the shield breaks or ends, increase final damage by \u003Cshuzhi>20%\u003C/> for \u003Cshuzhi>10\u003C/> seconds.","After the shield breaks or ends, increase speed by \u003Cshuzhi>30%\u003C/> for \u003Cshuzhi>6\u003C/> seconds.","Reduce flame damage received by \u003Cshuzhi>1.5%\u003C/>, even if not deployed. Unavailable in Apex League.","When the shield breaks, gain a \u003Cshuzhi>5\u003C/>-second damage reflection effect, reflecting \u003Cshuzhi>0.6\u003C/>× damage taken back at the attacker.",{"id":303,"name":304,"slug":305,"grade":245,"type":24,"typeDescription":37,"description":306,"descriptionParams":13,"advancements":307},"artifact_sr_011","Cybernetic Arm","cybernetic-arm","Fire a Cybernetic Arm to pull the selected target to you, or you to the target. Deal \u003Cshuzhi>100%\u003C/> damage on hit, \u003Cshuzhi>strongly suspend\u003C/> the target, and regenerate weapon charge by \u003Cshuzhi>300\u003C/>. Can be used to access hard-to-reach areas, and stores up to \u003Cshuzhi>2\u003C/> charges at a time. Regain \u003Cshuzhi>1\u003C/> charge every \u003Cshuzhi>30\u003C/> seconds.",[308,309,310,311,312],"Produce an EM shield that reduces damage taken by \u003Cshuzhi>20%\u003C/> for \u003Cshuzhi>7\u003C/> seconds.","Regain \u003Cshuzhi>1\u003C/> charge every \u003Cshuzhi>15\u003C/> seconds. ","Store up to \u003Cshuzhi>3\u003C/> charges.","Increase frost damage by \u003Cshuzhi>1.5%\u003C/>, even if not deployed. Unavailable in Apex League.","Reduce final damage of targets hit by \u003Cshuzhi>30%\u003C/> for \u003Cshuzhi>7\u003C/> seconds.",{"id":314,"name":315,"slug":316,"grade":245,"type":154,"typeDescription":155,"description":317,"descriptionParams":318,"advancements":321},"artifact_sr_010","Missile Barrage","missile-barrage","Place a missile launcher behind the user for \u003Cshuzhi>8\u003C/> seconds. Fire multiple missiles at nearby enemies, dealing damage equal to \u003Cshuzhi>{0}%\u003C/> of ATK with each strike. Cooldown: \u003Cshuzhi>60\u003C/> seconds.",{"0":319},[320],"34.8",[322,323,324,325,326],"Number of missiles launched increases every second. ","Increase Missile Barrage damage by \u003Cshuzhi>20%\u003C/>. ","Missile Barrage lasts for \u003Cshuzhi>12\u003C/> seconds. ","Increase physical damage by \u003Cshuzhi>1.5%\u003C/>, even if not deployed. Unavailable in Apex League.","Number of missiles launched every second is further increased. ",{"id":328,"name":329,"slug":330,"grade":245,"type":10,"typeDescription":331,"description":332,"descriptionParams":333,"advancements":336},"artifact_sr_009","Quantum Cloak","quantum-cloak","Invisibility","Enter a quantum state for \u003Cshuzhi>10\u003C/> seconds, during which enemies cannot detect the wearer. The wearer exits quantum state after attacking once. Cooldown: \u003Cshuzhi>120\u003C/> seconds.",{"0":334},[335],"53.9",[337,338,339,288,340],"Quantum state lasts for \u003Cshuzhi>20\u003C/> seconds. ","Reduce cooldown to \u003Cshuzhi>80\u003C/> seconds. ","+\u003Cshuzhi>100%\u003C/> damage in Quantum state, negated after \u003Cshuzhi>1\u003C/> successful attack.","+\u003Cshuzhi>100%\u003C/> damage in Quantum state, negated after \u003Cshuzhi>3\u003C/> successful attacks.",{"id":342,"name":343,"slug":344,"grade":245,"type":154,"typeDescription":345,"description":346,"descriptionParams":347,"advancements":350},"artifact_sr_007","Magnetic Storm","magnetic-storm","DPS / Control","Warp the magnetic field to unleash \u003Cshuzhi>1\u003C/> electric tornado that travels through the battlefield at random for \u003Cshuzhi>10\u003C/> seconds, throwing nearby enemies into the air and dealing damage equal to \u003Cshuzhi>{0}%\u003C/> of ATK every second. Cooldown: \u003Cshuzhi>100\u003C/> seconds.",{"0":348},[349],"186.3",[351,352,353,288,354],"Unleash \u003Cshuzhi>2\u003C/> electric tornadoes. ","Increase tornado damage by \u003Cshuzhi>20%\u003C/>. ","Unleash \u003Cshuzhi>3\u003C/> electric tornadoes. ","Those caught in tornadoes have a \u003Cshuzhi>50%\u003C/> chance to be disoriented for \u003Cshuzhi>3\u003C/> seconds each time they take damage. Movement direction inputs will also be swapped.",{"id":356,"name":357,"slug":358,"grade":245,"type":154,"typeDescription":120,"description":359,"descriptionParams":360,"advancements":363},"artifact_sr_006","Jetboard","jetboard","Dash forward a set distance before gradually slowing down to a halt, dealing damage equal to \u003Cshuzhi>{0}%\u003C/> of ATK to targets along the way and \u003Cshuzhi>launching\u003C/> them. Can be used \u003Cshuzhi>while swimming\u003C/>. Charge time: \u003Cshuzhi>90\u003C/> seconds.",{"0":361},[362],"380",[364,365,366,367,368],"Gain \u003Cshuzhi>10\u003C/> weapon charge points every second while gliding.","Reduce charge time to \u003Cshuzhi>60\u003C/> seconds. ","Jetboard collision damage is increased by \u003Cshuzhi>100%\u003C/>, and charge time is reduced to \u003Cshuzhi>45\u003C/> seconds. ","Reduce frost damage received by \u003Cshuzhi>1.5%\u003C/>, even if not deployed. Unavailable in Apex League.","Immune to control effects while using the Jetboard. Using the Jetboard to attack and hit targets \u003Cshuzhi>stuns\u003C/> them for \u003Cshuzhi>5\u003C/> seconds. Charge time is reduced to \u003Cshuzhi>30\u003C/> seconds.",{"id":370,"name":371,"slug":372,"grade":245,"type":154,"typeDescription":373,"description":374,"descriptionParams":375,"advancements":378},"artifact_sr_005","Lava Bomb","lava-bomb","DPS","Toss a Lava Bomb at a target, dealing damage equal to \u003Cshuzhi>{0}%\u003C/> of ATK and \u003Cshuzhi>strongly launching\u003C/> the target. Cooldown: \u003Cshuzhi>45\u003C/> seconds.",{"0":376},[377],"567",[379,380,381,269,382],"\u003Cshuzhi>Stun\u003C/> targets for \u003Cshuzhi>2\u003C/> seconds on hit, and burn them. ","Increase blast radius by \u003Cshuzhi>50%\u003C/>. ","Reduce cooldown to \u003Cshuzhi>30\u003C/> seconds. ","\u003Cshuzhi>Stun\u003C/> targets for \u003Cshuzhi>3\u003C/> seconds on hit and tire them for \u003Cshuzhi>10\u003C/> seconds, causing targets to lose \u003Cshuzhi>100\u003C/> endurance after every ability use.",{"id":384,"name":385,"slug":386,"grade":245,"type":24,"typeDescription":387,"description":388,"descriptionParams":13,"advancements":389},"artifact_sr_004","Jetpack","jetpack","Flying","Tap and hold to aim, then release to blast off in the target direction and glide. Consumes \u003Cshuzhi>10\u003C/> endurance every second. Cooldown: \u003Cshuzhi>30\u003C/> seconds (gliding is not affected by the cooldown timer). Jetpack can hold up to \u003Cshuzhi>2\u003C/> charges.",[390,391,392,393,394],"Replenish 1 charge every \u003Cshuzhi>20\u003C/> seconds. Gliding no longer expends endurance.","Gliding for longer than 3 seconds empowers the next pummel attack to stun the target for 2 seconds.","Regain 1 charge every \u003Cshuzhi>15\u003C/> seconds.","Reduce physical damage received by \u003Cshuzhi>1.5%\u003C/>, even if not deployed. Unavailable in Apex League.","Store up to \u003Cshuzhi>3\u003C/> charges. ",{"id":396,"name":397,"slug":398,"grade":245,"type":154,"typeDescription":399,"description":400,"descriptionParams":401,"advancements":408},"artifact_sr_001","Hovering Cannon","hovering-cannon","Summon / Freeze","Summon a Hovering Cannon for \u003Cshuzhi>20\u003C/> seconds with the skill: Laser Beam, which deals \u003Cshuzhi>5.6%\u003C/> ATK damage to the target each time. Cooldown: \u003Cshuzhi>240\u003C/> seconds.",{"0":402,"1":404,"2":406},[403],"23.5",[405],"115",[407],"50",[409,410,411,311,412],"Hovering Cannon lasts for \u003Cshuzhi>24\u003C/> seconds. ","Gain the \u003Cyellow_lbl_14_1>Laser Matrix\u003C/> skill: Freeze targets after dealing damage to them \u003Cshuzhi>4\u003C/> times in a row and deal damage equal to a maximum of \u003Cshuzhi>93.2%\u003C/> of ATK.","Reduce cooldown to \u003Cshuzhi>150\u003C/> seconds. ","Gain the \u003Cyellow_lbl_14_1>Crash\u003C/> skill: Deal damage to the target equal to \u003Cshuzhi>55.9%\u003C/> of ATK and stun them for \u003Cshuzhi>0.5\u003C/> seconds.",["Reactive",414],{"$sviewportState":415,"$snuxt-i18n-meta":416,"$ssite-config":417},"desktop",{},{"_priority":418,"currentLocale":422,"defaultLocale":422,"env":423,"name":424,"url":425},{"name":419,"env":420,"url":421,"defaultLocale":421,"currentLocale":421},-3,-15,-2,"en","production","tof.gg","",["Set"],["ShallowReactive",428],{"JOXrFGz4UV":-1},true,"/relics",{}]