Weapon

Alyss

Unyielding Wing

ElementFrost
ResonanceAttack
Shatter8.00
Charge12.00
ATK1550
Resistance312
HP79999
Passive Skills
Advancements
Simulacrum
Awakening Traits
Matrices
Spiritual Reconstruction
Matrix Set
Weapon Skills
Swan ArcLv. 21
Damage
While on the ground, use Unyielding Wing to launch 5 consecutive attacks.
First Attack: Deal damage equal to 101.3% of ATK plus 640 and knock the target back a short distance.
Second Attack: Deal damage equal to 107.3% of ATK plus 678 and knock the target back significantly.
Third Attack: Deal damage equal to 116.4% of ATK plus 735 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 141.8% of ATK plus 896 and suspend the target.
Fifth Attack: Deal damage equal to 241.5% of ATK plus 1525 and launch the target.
Sweeping ComboLv. 21
Damage
While airborne, use normal attack to attack 5 times in a row in mid-air and consume endurance.
First Attack: Deal damage equal to 72.1% of ATK plus 455.
Second Attack: Deal damage equal to 65.6% of ATK plus 414.
Third Attack: Deal damage equal to 115.8% of ATK plus 731.
Fourth Attack: Deal damage equal to 131.1% of ATK plus 828.
Fifth Attack: Deal damage equal to 343.9% of ATK plus 2172 and deliver a knockdown.
Dancing FlashLv. 21
Damage
Control
Hyperbody
While using Swan Arc, tap and hold normal attack to pull the targets together and deal damage equal to 303.9% of ATK plus 1919 to all targets within range. The last hit strongly suspends the target and deals damage equal to 95% of ATK plus 600.
Passive: After entering Latent State for 4 seconds or using any weapon skill, become immune to damage during the next Dancing Flash.
Sweeping DiveLv. 21
Damage
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel.
While falling, deal damage equal to 95% of ATK plus 600 each hit and continuously consume endurance.
WaltzLv. 21
Damage
Hyperbody
Tap and hold normal attack to deal damage equal to 104.5% of ATK plus 660 each time the target is hit. The last hit deals damage equal to 190% of ATK plus 1200. Gain hyperbody during this time and continuously consume endurance.
Alyss