Weapon

Gnonno

Mini Hurricane

ElementPhysical
ResonanceAttack
Shatter12.00
Charge14.00
ATK1627
HP79999
Crit937
Passive Skills
Advancements
Simulacrum
Awakening Traits
Matrices
Adventure Asteroid
Matrix Set
Weapon Skills
Speedy BlowLv. 21
Damage
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to 60.4% of ATK plus 381 and knock the target back.
Second Attack: Deal damage equal to 70.9% of ATK plus 448 and knock the target back.
Third Attack: Deal damage equal to 58.8% of ATK plus 371 and knock the target back.
Fourth Attack: Deal damage equal to 160.4% of ATK plus 1013 and continuously knocking the target back.
Fifth Attack: Deal damage equal to 172.9% of ATK plus 1092 and launch the target.
Whirling BlowLv. 21
Damage
While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 72.1% of ATK plus 455.
Second Attack: Deal damage equal to 60.3% of ATK plus 381.
Third Attack: Deal damage equal to 55.4% of ATK plus 350.
Fourth Attack: Deal damage equal to 100.7% of ATK plus 636.
Fifth Attack: Deal damage equal to 134.7% of ATK plus 851.
Frantic DiggingLv. 21
Damage
Hyperbody
When on the ground, tap and hold normal attack for the first to third normal attack to trigger Frantic Digging.
Continuously attack forward in place while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage to nearby targets equal to 29.4% of ATK plus 186 and causes the target to become grievous, lasting 7 seconds.
Boiling Octopus BallsLv. 21
Damage
Hyperbody
During Frantic Digging, tap and hold normal attack to trigger Boiling Octopus Balls.
Continuously attack forward while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets. Once normal attack is released, deal damage equal to 44.1% of ATK plus 279 to nearby targets and cause them to become grievous for 7 seconds.
Use the directional controls to move during Boiling Octopus Balls.
Go on, Pip!Lv. 21
Damage
Hyperbody
When on the ground, tap and hold normal attack or hold during the fourth normal attack to trigger Go on, Pip!
Continuously move forward while attacking and consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets, knocking the target back and causing them to become grievous, lasting for 7 seconds.
Use the directional controls to move during Go on, Pip!
Waterspout SpikeLv. 21
Damage
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Waterspout Spike.
Fall from above, dealing damage equal to 167.2% of ATK plus 1056 to nearby targets upon reaching the ground, and launching them.
Gnonno