Weapon

Lan

Vermilion Bird

ElementFlame
ResonanceFortutide
Shatter14.00
Charge8.00
ATK1304
Resistance468
HP86399
Passive Skills
Advancements
Simulacrum
Awakening Traits
Matrices
Firestorm
Matrix Set
Weapon Skills
Dancing FlamesLv. 21
Damage
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to 94.8% of ATK plus 599 and knock the target back a short distance.
Second Attack: Deal damage equal to 129.8% of ATK plus 820 and knock the target back significantly.
Third Attack: Deal damage equal to 221.3% of ATK plus 1398 and suspend the target.
Fourth Attack: Deal damage equal to 241.3% of ATK plus 1524 and knock the target down.
Fifth Attack: Deal damage equal to 304.1% of ATK plus 1921 and knock the target back.
Soaring StrikeLv. 21
Damage
While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 106.3% of ATK plus 671.
Second Attack: Deal damage equal to 129.8% of ATK plus 820.
Third Attack: Deal damage equal to 158.1% of ATK plus 999.
Fourth Attack: Deal damage equal to 165.3% of ATK plus 1044.
Fifth Attack: Deal damage equal to 296.3% of ATK plus 1871.
Blazing WingsLv. 21
Damage
While on the ground, tap and hold normal attack during the second to the fifth normal attack to trigger Blazing Wings.
Dash forward quickly and suspend self, dealing damage equal to 125% of ATK plus 789 to nearby targets and strongly suspending them.
Molten HeartLv. 21
Damage
Hyperbody
While airborne, tap and hold normal attack to trigger Molten Heart. Then, continue to consume endurance and gain hyperbody.
Control Vermilion Bird and deal damage equal to 25% of ATK plus 158 to nearby targets, and command the parasols to spin rapidly.
Release normal attack to fall. While falling, each attack that lands on the target deals damage equal to 50% of ATK plus 316, and knocks down the target.
Passive: When the parasols are spinning rapidly, the feathers consumed every second by Flame Vortex is multiplied by Polyfeather Parasol, and the damage, charge, and shatter effects from Flame Vortex are also multiplied by Polyfeather Parasol.
Feathers: Gain 1 automatically every second, and 1 for every time damage is dealt. Cooldown: 0.5 seconds. Feathers can be stored up to 30.
Polyfeather Parasol = 1 plus the number of parasols.
Summon ParasolLv. 21
Support
While not in combat, tap and hold normal attack on the ground to spawn a parasol at the designated location for 15 seconds, or until combat starts.
While not in combat, use the skill to move to where the parasol is, and use double-jump to glide. Cooldown: 6 seconds.
Lan