Weapon

Lyra

Vesper

ElementPhysical
ResonanceBenediction
Shatter12.00
Charge10.00
ATK1317
Resistance546
HP79999
Passive Skills
Advancements
Simulacrum
Awakening Traits
Matrices
The Confession of Memory
Matrix Set
Weapon Skills
Normal Vesper Attack PassiveLv. 21
Support
Enlightenment: Upon hit, Vesper's normal attack without Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you carry × 2.1% of ATK (no more than 12.6% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.

Upon hit, Vesper's normal attack with Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you and teammates carry × 1.5% of ATK (no more than 12% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.
Glowing: Upon hit, all of Vesper's normal attacks recover HP equal to 15% of ATK.
Sacred Strike: Vesper's aerial attack and Accumulator can convert 60% of charge to shatter.
Guard: For every 15% loss of Max HP or every 300 weapon charge gained, obtain up to 5 Enlightenment Guards for yourself (can be produced in the off-hand slot). Enlightenment Guards lasts for 25 seconds. If you have the maximum number of Enlightenment Guards, the newly produced Enlightenment Guards will attack enemies, dealing physical damage equal to 48% of ATK, then disappear. That damage does not trigger extra attack effects.

Note: In Bygone Phantasm, Vesper is not regarded as a support weapon.
Normal Vesper AttackLv. 21
Damage
While on the ground, use Vesper to launch 5 consecutive attacks.
First Attack: Deal damage equal to 81.6% of ATK plus 515 and knock the target back a short distance.
Second Attack: Deal damage equal to 59.1% of ATK plus 373 and knock the target back significantly.
Third Attack: Deal damage equal to 123.9% of ATK plus 783 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 173% of ATK plus 1093 and suspend the target.
Fifth Attack: Deal damage equal to 196.4% of ATK plus 1240 and launch the target.
FrustrationLv. 21
Damage
While airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to 33.2% of ATK plus 210 and consumes 10 endurance. The last hit deals damage equal to 124.5% of ATK plus 786 and launches the target.
When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to 556.6% of ATK plus 3515 in total.
AccumulatorLv. 21
Damage
Hyperbody
Tap and hold normal attack for up to 3 charges. Strongly suspend the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia.
Phase 1 charged hit: Deal damage equal to 96% of ATK plus 606.
Phase 2 charged hit: Deal damage equal to 223% of ATK plus 1408.
Phase 3 charged hit: Deal damage equal to 360.5% of ATK plus 2277.
ShimmerLv. 21
Damage
Tap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to 20% of ATK plus 126 and consumes 10 endurance. Release to trigger Accumulator.
PummelLv. 21
Damage
While airborne, tap and hold normal attack to trigger 3 mid-air charges. Release to pummel the ground and strongly suspend targets. Releasing before getting hit can trigger Phantasia.
Phase 1 charged attack: Deal damage equal to 166.3% of ATK plus 1050.
Phase 2 charged attack: Deal damage equal to 288.2% of ATK plus 1820.
Phase 3 charged attack: Deal damage equal to 454.4% of ATK plus 2870.
Lyra