Weapon

Meryl Ironheart

Siege Edge

ElementVolt/Frost
ResonanceFortutide
Shatter16.00
Charge14.00
ATK1612
HP79999
Crit998
Passive Skills
Advancements
Simulacrum
Awakening Traits
Matrices
Blade's Edge
Matrix Set
Weapon Skills
Frequency ChainLv. 21
Damage
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to 408% of ATK plus 2577 and knock the target back.
Second Attack: Deal damage equal to 918% of ATK plus 5798 and knock the target back.
Third Attack: Deal damage equal to 1479% of ATK plus 9341 and knock the target back.
Fourth Attack: Deal damage up to 1179% of ATK plus 7446 and knock the target back.
Fifth Attack: Deal damage equal to 1761% of ATK plus 11122 and knock the target back.
Leaping SlashesLv. 21
Damage
While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance.
First Attack: Deal damage equal to 240% of ATK plus 1516 and knock the target back.
Second Attack: Deal damage equal to 480% of ATK plus 3032 and knock the target back.
Third Attack: Deal damage equal to 530% of ATK plus 3347 and knock the target back.
Fourth Attack: Deal damage up to 590% of ATK plus 3726 and knock the target back.
Fifth Attack: Deal damage equal to 670% of ATK plus 4232 and knock the target back.
Thunderous CutterLv. 21
Damage
While using normal attack on the ground, tap and hold normal attack when using the first or second normal attacks to trigger Thunderous Cutter.
Swing Siege Edge and perform downward slashes in front, dealing damage equal to 580% of ATK plus 3663 to nearby targets.
Lightning ThrustLv. 21
Damage
While using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Lightning Thrust.
Perform a swift upward attack, dealing damage equal to 480% of ATK plus 3032 to nearby targets.
Solar ShotLv. 21
Damage
While on the ground, tap and hold normal attack to trigger Solar Shot.
Fire a charged shot at the target, dealing damage equal to 380% of ATK plus 2400 to the target upon hit.
Electrified FlickerLv. 21
Damage
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Electrified Flicker.
Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 75% of ATK plus 474. After landing, deal damage equal to 75% of ATK plus 474 to nearby targets.
Meryl Ironheart