Weapon

Zero

Negating Cube

ElementFlame
ResonanceBenediction
Shatter5.00
Charge13.00
ATK1080
Resistance624
HP92799
Passive Skills
Advancements
Simulacrum
Awakening Traits
Matrices
Incredible Connection
Matrix Set
Weapon Skills
Normal AttackLv. 21
Damage
While on the ground, manipulate the cube to attack 5 times in a row.
First Attack: Deal damage equal to 56% of ATK plus 354.
Second Attack: Deal damage equal to 45.8% of ATK plus 289.
Third Attack: Deal damage equal to 142.2% of ATK plus 898.
Fourth Attack: Deal damage equal to 95.5% of ATK plus 604.
Fifth Attack: Deal damage equal to 97.1% of ATK plus 613 up to 3 times and launch the target.
Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
Omnium MissileLv. 21
Damage
While airborne, use normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 71.2% of ATK plus 450. Consume up to 250 endurance.
Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
Energy OverflowLv. 21
Damage
While airborne or after jumping once, use normal attack to trigger Energy Overflow.
Upon landing, fire a shockwave that travels forward, dealing up to 28.1% of ATK plus 178 damage to targets in its path.
Omnium ShockLv. 21
Damage
On the third normal attack, hold the normal attack button to trigger Omnium Shock.
A pillar of energy launches nearby targets into the air, dealing damage equal to 82.1% of ATK plus 518. The pillar lasts 5 seconds and deals damage equal to 34.2% of ATK plus 216 to nearby targets every second.
Energy SentinelLv. 21
Damage
Cubes orbiting the Wanderer deal damage equal to 11.6% of ATK plus 73 to enemies.
Energy MissileLv. 21
Damage
When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK plus 306 to the target.
Zero